(*
   CapeRaven mesh demo.
   Changing mesh vertex data, normals and striping redundent data.
   Custom cube class declared for vertex point identification.
   On moving these vertex modifiers, the appointed vertex follows.
*)
program MeshEditor;

uses
  Forms,
  fMeshEditor in 'fMeshEditor.pas' {FormMeshEditor},
  fMeshData in 'fMeshData.pas' {frmMeshData};

{$R *.res}

begin
  Application.Initialize;
  Application.CreateForm(TFormMeshEditor, FormMeshEditor);
  Application.Run;
end.
